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UX Design for Immersive Applications

Role
UX Designer
2025
for DJXlabs

Some experiments I worked on as a UX designer, implementing intuitive interactions and patterns for VR/MR applications.

Projects owned by DJXlabs.

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Links

Explore the human cell - VR LearningDrone Repair - VR TrainingSpace Invaders - VR

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Explore the Human Cell

I designed an VR learning experience that places a 3D cell model into the user’s real-world environment, making complex concepts easier to grasp.

I focused on a clear entry point and minimal UI, using simple prompts to guide interaction without overwhelming the user. By anchoring the model in space, the experience enhances immersion and spatial understanding, creating a seamless blend of physical and digital learning.

View the Demo Video

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Drone Repair - VR Training

As the UX Designer for this MR experience, my goal was to bridge the gap between digital instruction and physical execution by creating a seamless, "see-and-do" interface that reduces cognitive load during technical tasks. For this project, I implemented spatial anchoring where UI prompts are locked to physical components—such as the battery and propellers—to guide the user through a high-precision, 20-step repair workflow. By integrating real-time diagnostics, contextual safety warnings like "Hold with Caution," and immediate visual feedback for successful hardware milestones, the design transforms a complex drone motor replacement into an intuitive, gamified journey that empowers users to work with confidence.

View the Demo video

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Space Invaders - VR

As a UX Designer on the Space Invaders MR project, I focused on translating a 2D arcade legend into a collaborative, spatial experience that bridges the physical and digital worlds. By designing intuitive hand-tracked interactions and a shared multiplayer interface, we transformed a stationary office environment into an immersive, high-energy battleground that emphasizes fluid movement and social engagement.

View the Demo video